Edit

The 5 Days of Drag Racing!


Edit

FRHO Proxy Drag Racing Race Dates: April 2-6, 2009

Edit

(Test-n-tune March 2, 2009)

Edit

Where Do I Sign Up?

Would you like to be a part of The 5 Days of Drag Racing? You can Sign-up Here or . For the lastest information about the race, read on...

back  |  top

Edit

The 5 Days of Drag Racing!

By Tony Vourax

OK – the idea behind “The 5 Days of Drag Racing” is that for most proxy races you only get to do one or two races. If your car happens to have a bad day and loses immediately and gets put on the proverbial trailer for the long mail carrier ride home then that is no fun for anyone. I know that most folks put their heart & soul into their builds – I know I do. Taking the extra time to get it just right for race day.

So with that being said I wanted to present a new idea to everyone. Proxy races can be a touchy matter for guys – “Are they going to treat my car right?”, “Is it going to be on the up & up?” Well folks, it’s a one-man show here Mopar Mountain & I belong to no drag clubs so I’ve
Image
got no agenda and will treat everyone’s car with kid gloves and care. My overall goal is that everyone leaves happy & views slot car racing as fun. I know that I might not be able to please everyone as someone might say, “That’s not fair!” As my grandfather used to say, “Fair is what comes to town once a year, you ride the rides then you go home. Life’s not fair, get used to it”. He was a smart man in my eyes – however I will try to accommodate everyone but there comes a point where I have to call it a day and say what stands is final. When I wrote the Drag Racing Rules I and many other club racers combed over them multiple times to find mistakes or loopholes – I hope we got them right but pretty much the way they stand now is the way they will stay (At least for the Stock & Super Stock classes – the other classes are still in the “under construction” process but are very close to being finalized).

The race will be held on the "Mopar Mountain" drag racing facility. The overall length of the track is 34 feet! The running area from the starting line to the finish line is 20 feet 7 & 1/2 inches. It's a full quarter-mile in 1/64th scale - where else can you go to get that amount of running room for your t-jet! The timing system is a TrakMate Drag Pro HO 3000 and has a multitude of sensors for accurate and complete feedback of your t-jets performance coming out of the hole at a scale 60', half track and at the finish line with trap speed and et! Follow link to drag track description and pictures:


Edit

“So… what are the races going to be Tony???”

Glad you asked. I’ve tried to come up with a variety of races that allow for everyone to get in multiple passes and have more folks win in some area that previously might not have been possible. Some of the racing ideas are brand new and weird and some are good old regular heads up racing.

Remember the idea is to get everyone as many passes as possible.

  • Night 1: Qualifying
  • Night 2: Heads Up Racing
  • Night 3: Paired Racing
  • Night 4: A / B / C / D Racing
  • Night 5: Bracket Racing

What the heck is all that you ask? Well – fasten your seatbelt and put on your shades as it’s going to be a wild ride.

back  |  top
Edit

What About Qualifying?

Night 1: Qualifying.
Pretty simple to understand. Everyone’s car will be run three times and the quicker time will determine their standing.

Night 2: Heads Up Racing.
Just like the racing we are all used to seeing while watching the NHRA on television. Pro bracketing will be used for this race.

Night 3: Paired Racing.
Someone once told me that they like to see VERY close racing so I thought… Well - it doesn’t get any closer than this type of bracketing system. 1 vs 2 / 3 vs 4 / 5 vs 6 / 7 vs 8 / and so on through the whole qualifying list until the last pair is run. Then pair up the top two and go down the list from there again until we have one last car still standing.

Night 4: A / B / C / D Racing.
This format is similar to a one time buy back in race also similar to a "Quick Field" bracket. How it works is let’s say for example we have 40 cars that want to run. They are ranked by their qualifying times. The field is split into two sections. The faster 20 cars & the less faster 20 cars. That then becomes the top half of the field and the lower half of the field. The 20 top half cars are paired off via Sportsman’s rules for eliminations (defined later on). The first round winning cars go into what is called “A” group. The first round losing cars then go into what is called “B” group. The “A” group cars are then paired up to race again (if you lose from here on out then you are out of the race) – the cars are run off until you have one car left standing in “A” group. This car is then the A group winner. Then you do the same with “B” class until you have a “B” group winner.

Then you take the “less faster” 20 remaining cars and do the same racing format and make “C” group and “D” group. It allows for everyone to get two passes minimum before being put on the trailer.

If the field is too small to break it into 4 groups then it will be broken into 2 halves (A & B) and run out with only those two groups. If there is a bye/scratch run; usually it is given to the fastest car however in the interest of getting as many runs for each car the bye/scratch run will be given to the slowest car in the group.

Sportsman's bracketing will be used for this race.

Night 5: Bracket Racing.
This is just what we all have seen on the “Run what you brung” nights at the local drag track where the slower car is given a bit of a head start (via the tree) and the faster car has to catch up to it by the finish line, the first one to the finish line is the winner in most cases. There are also some bad things that can happen too. “Breaking Out” / “Red Lighting” are examples of what you don’t want to do. I’ll post a tutorial on Bracket Racing later on so don’t get all wrapped around the tether ball pole with excitement.

The dial time for each car will be the fastest time that the car has run during the 4 previous days of racing. This approach will eliminate having to do trend analysis or any subjective "guessing" on the driver's part. Since the cars owner cannot be here to tell the driver's what they would want to dial and it would be impossible to conduct a race having each car owner attempt to tell the drivers what they want for each round this method will work best.

Sportsman's bracketing will be used for this race. A real, live pair of drivers will be here to launch your cars for you. Obviously red-lighting or breaking out is a possibility but the driver's will do their personal best to get your car to the finals with no mistakes of their own.


Well – what do you think? Sound like fun? Hope so, but remember the goal I have for everyone is to get as many passes as possible while having fun!

back  |  top
Edit

What About Bracketing...?

The bracketing methods of eliminations will be one of two methods.

Pro Bracketing - this is where the first place car runs against the last place car during each and every round, then the second fastest car runs against the car in second to last place and so on. So for clarity’s sake – let’s say we have a 40 car field, the top qualifier (position 1) will run against position 40, then the position 2 car will run against the position 39 car. This will continue until the position 20 car runs against the position 21 car. This will then complete the first round.

Pro Bracketing (part 2) - With more than a 16 car field it can get messy so here's a link to a single elimination ladder - you just enter in how many cars you have and it will do the figuring for you. This is the program that will be used to calculate the overall field of cars for Heads Up Racing. http://www.crowsdarts.com/brackets/playoff-chart.html

Sportsman’s Bracketing - let’s say that you have a 40 car field. The top qualifier (position 1) will run against the car in position 21, then the position 2 car will race against position 22 car. This format is continued on until position 20 runs against position 40. This then completes the first round. The second round is paired up similarly and run off again until there is only one car left standing.

Entrants can send up to 3 cars for the test-n-tune but for the race day only up to 2 cars can be entered. No entry fee – I only say that you include $10 in your box to cover shipping the car back to you with insurance via USPS Priority Mail. Some might say “Hey, you’re pocketing an extra couple of bucks from that deal – no fair”. I figure that will cover any unexpected costs on my part – gas and all. Heck – where else can you go and get to enter that many races for 10 dollars. If you don’t like it then no need for you to participate as I can see that you are going to be hard to please.

Until then – get to reading the rules, asking any questions & get to building a fun car to enter.

And as I said before…“This is supposed to be fun. If it isn’t then why even do it. There has to be someone in first place and there has to be someone in last place – I can only hope that no one is entering to win anything but to rather learn something about building techniques, how to improve their car’s performance & laugh a bit along the way.”

Edit

Where Do I Sign Up?

Would you like to be a parts of The 5 Days of Drag Racing? You can Sign-up Here or .

Edit

More Information


Edit

Class Rules


Edit

Mopar Mountain Drag Racing Facility


Edit

Pictures of Cars


Edit

T-jet Parts



back  |  top

Front Range HO Slot Car Racing, Scaleracers, Scaleracers Forums, SlotCarLibrary, SlotCarWiki, SlotCalendar, SlotLinks © 2001-2011